Monday, April 7, 2008

Nada

I'm still alive, just been in a boring lull. I am writing this as I skill up parrying with flamingos in sky. As anyone who has tried to force their parrying to skill up will tell you, it is very b-o-r-i-n-g. Now it sits at 231 which is still a far cry from 269. As far as why flamingos, I may explain that later on when I finish parrying, probably will list a way to find ideal parrying skill up camps.

As far as all my "research projects" go, it'll yet still be pushed back some more, as I am starting to get spread thin. Each week I am doing: 2 salvage runs (possibly 3), 2 limbus runs, 1 dynamis run, 1 nyzul run, 3-4 assault tags farming points, a few hours slaving in Mount Zhayolm for khroma ores (11/48....), maybe 2 hours rebuilding buffers in campaign, and finally IF I have time left, skilling up parrying. Sometimes I even throw an ENM or two in there. However, this doesn't even leave me time to go back to subjob leveling (DRK, RDM, COR, BLU, SCH) or any of my old projects (Campaign studies, NIN throwing setup, and the others).

On a related note, with much thanks to Siveth, I have a pair of Gavial Cuisses+1 now, with no luck on the greaves. May try another round of attempts later on this week for the greaves. While on the note of Damage reduction, I am liking this set and the results I am seeing. On stuff that normally hits me for 200+ damage, I can cut it down to roughly 100-120 which is a lot more manageable for tanking (especially with merited Third Eye). In the future, I plan to post some actual data comparing on a average per-hit basis the difference between a PLD and a SAM tanking in this setup.

Following up this post is one on 6-hit/5-hit setups, along with an almost 3-hit setup. 5 months after starting this blog, it still seems rather empty so I think I'll fill it up with "stuff". Actually, what prompted me to do this is how people will just casually say "You need 11 store TP to get 6-hit" without considering the circumstances. So expect that soon.

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