Current theory on how points are calculated are found from a Japanese wiki: http://ff11wiki.rdy.jp/2026067319.html#z86c536a
I came across it from the BG wiki which basically copied from Reinheart's blog which translated the original Japanese wiki.
While it is nice, it is however only approximate and is not suitable for the campaign parser I am programming. As such, I am currently doing research on the exact calculations used to determine EXP / AN earned in campaign. This is all my original research, with foundations based on information from sources above:
- There is a time-based EXP cap for which is the maximum EXP you can earn per given time. This EXP starts at 60 points per minute and goes up by 2 points per minute for every rank up. Currently Holyknight Emblem §§§§ is the maximum rank (at 82 points per minute) and it is not known if this trend will continue. Furthermore, this is based on minutes, rounded down to the nearest minute.
- The total EXP you receive is rounded down to the nearest 5 multiple. This applies regardless of capped EXP or not.
- AN gains are exactly half of your EXP gain, rounded down. However, the cap is the same as EXP cap, which means you can gain equal amount of AN as EXP (e.g. 1000 EXP / 1000 AN is possible).
- Currently, EXP is calculated based on a large function comprised of several factors. The biggest 3 factors are: Damage dealt (to campaign monsters), Damage received (by campaign monsters), and damage cured (by you to yourself or others).
- I have found the rate at which you receive exp from HP cured is exactly 25/256 (~9.766%) times the total HP cured.
- HP cured has a maximum cap of 500 points ( or 5,000 HP recovered) regardless of time spent in
- Current research seems to point at damage dealt and received calculations are either a little different than cured, or there may be a factor missing from what the Japanese wiki mentions.
- Self buffs are worth 20 points per buff, which includes some Job Abilities. Things like Sambas, Sange, Hasso/Seigan, Third Eye, magic buffs, Spectral Jigs, Utsusemi, and Tonko all count as self buffs. However, there are others like Circles (Warding Circle, Holy Circle, etc) that do not count as buffs (I currently do not know if these count towards other player buffs).
- Self buffs has a maximum cap of 150 points (or 7 and 1/2 self buffs) .
- Debuffs are worth 15 points per debuff. Some Job Abilities also counts towards debuffs. This can include Steps, ninjutsu debuffs and magic debuffs.
- Some actions are worthless in points. This includes Meditate and possibly Circles.
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