Shuriken build
Been some time since my last post so I guess its time for my next one. First, I'd like to discuss a bit on the shuriken build. Here is a build I am considering for this:
MAIN/SUB: katanas or Fire Staff
HEAD: Optical Hat
NECK: Qiqirn Collar
EAR:Minuet Earring
EAR: Bushinomimi
BODY: War Shinobi Gi
HANDS: Ninja Tekko
RING: Bowyer's Ring
RING: Merman's Ring
BACK: Psilos Mantle
WAIST: Hurling Belt
LEGS: Jaridah Salvars
FEET: Bounding Boots
Currently, I have too many goals to reach, so for now, this one is low on priority. That is why I chose NQ and easy to get pieces, rather than go all out. The overall stats this set(minus staff) gives are:
Throwing skill +20
Ranged Attack +46
Ranged Accuracy +34
AGI +5
STR +1
My focus is on the throwing skill and ranged attack. As I haven't played around with shurikens yet, I may need to change my priorities on the stat when I go into actual testing. For shurikens themselves, I have the following:
Koga Shuriken - DMG88 D175 R.Att+20 (27.5 DPS)
Fuma Shuriken - DMG72 D192 (22.5 DPS)
Manji Shuriken - DMG63 D192 (19.6 DPS)
Realistically, I can't regularly use the Koga because it is cost prohibitive, although when I start doing the Ashu Talif fights, I may start collecting them for special fights. That leaves me with Fuma and Manji shurikens. Not factoring in HQ synthesis, the Fuma will cost 87.6k gil per stack and the Manji 50.148k gil per stack. This is still rather expensive, but the aim of this is to see if that cost is worth it for specialized fights, if using a decent setup. This is probably last on my priorities, so it will take a while before I get to it.
NIN/PLD
I have been playing around with this for some time. Granted, it has been primarily solo work but I have gotten some feel for what it would be like in party situations.
As far as solo situations, I think this combination is pretty great. You have access to Cure I to Cure III and Auto-Refresh. You also have Sentinel for when shadows are down and you are waiting on the timers. Flash on the other hand is rather limited. Sometimes I can rely on it to recast Utsusemi: Ichi but for more serious fights, the low Divine skill holds it back. For those leveling parry, this may also be a consideration, as you can wield Parrying Knives and use Energy Drain to maintain MP. Overall, the Cure + Auto-Refresh combo makes it a worthwhile consideration.
In party situations, this depends on what type of fight it is. If you are involved with fights with large amounts of enmity, it isn't very useful. I attempted to compete with a PLD/WAR and it simply cannot compete the same way with NIN/DRK can. It definitely won't hold hate for long against any high damage spams (such as from a Samurai spamming WS or BLM spamming nukes). On a longer drawn out fight however, it can compete with NIN/WAR for hate. This combination does have its uses in small group situations though, as with Flash and Cure you can maintain hate to a degree. The additional MP pool (with refresh from others) can help the group overall.
I really wish I could quantitatively describe NIN/PLD but without spending excessive time measuring enmity on this and similar tank, I would have to settle for just a small description.
Summary for NIN/PLD: Feasible for solo and small groups, impractical for typical HNM situations. Cures and sentinel a plus for solo work.
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